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Photogrammetry Practice

Some assets I created as part of a photogrammetry course.
I used Metashape & Meshroom for the scanning procress, xNormal for the texture baking, Agisoft Delighter for delighting and Blender for mesh clean-up, UVs and rendering.
The assets are optimized for real-time as well as offline rendering.

Photogrammetry Practice

Mossy Tree Trunk

Mossy Tree Trunk

Small Tree Mushroom (Bottom & Top View)

Small Tree Mushroom (Bottom & Top View)

Double Tree Mushroom

Double Tree Mushroom